The Dark Triad Charter
Rules & Guideline
Table of Contents	Page
Mission Statement	2
Section I: Membership Responsibilities	3
a.	Application Procedures (A001)	3
b.	New Recruits	3
c.	Guild Members	4
d.	Active/Inactive Status (A002)	4
Section II: Dress Codes & Uniforms	5
Section III: Officer Positions & Duties	6
a.	Positions	6
b.	Nominations & Voting	7
Section IV: Discipline	8
a.	Reports & Investigations	9
b.	Disciplinary Actions	10
Section V: Expected Behavior (IC/OOC)	11
Section VI: Advancement & Points System	13

Mission Statement
Out of Character: Our guild was established to allow role-players to assimilate all aspects of the dark and dangerous lands that are found deep beneath the surface of any fantasy world. The purpose of this guild is to allow quality role-players a chance to write and post fictional stories involving their character(s). The setting is an established dark elven city called Chivenatok, deep beneath the surface of a place called “ForgottenWorld”.
As a guild, we will focus mainly on role-play (RP) and the writing of RP stories within the fantasy setting of ForgottenWorld. At this time, the main game is in Closed Alpha. When the main game opens up to more players, our focus will expand to include role-play and the encouragement of role-play while in game by staying in character as much as possible. There is also the web based game known as Fluffy's Shack (or the FFA). The FFA Web Game is currently optional as to RP or not while in it.
Our group is an RP guild. To that end, the primary energies of the guild and guild members are directed toward pursuing evolving storylines within and without the game world. We strive to provide every roleplayer an opportunity to use their imagination in a chaotic and ever-changing setting.
In Character: As a city of dark elves, our mission is to weed out the weak and strive for position, status, rank, and favor. By spreading the will of our Goddess, we gain Her favor and grow in power. Only the strongest will survive. As the Supreme Race, all others exist only to serve our Goddess and ourselves.

SECTION I: Membership Responsibilities
Amendment A001: Application Procedures
1.	Person must have submitted the application first. See DT Application.
2.	Applicant must then post an initial roleplay biography (background story) in the DT Message Forums Board (within 3 days) under the folder created for applicants. Instructions for biography are in the autoresponse email upon submission of application. If there was no response sent immediately, see Initial Biography Post Instructions.
3.	All members have 72 hours, from the time of the initial post, to review it. The review will not state whether the member approves or disapproves the post, only that they have reviewed it.
4.	After this review period is up, the AO will send out an email to the council members and call for a vote on the new applicant. This email will contain the AO's suggestions and comments about the applicant.
5.	All council members have 48 hours to respond to the vote. Once all votes are in, or the 48 hours are up, the AO will then contact the applicant and the guild with the decision for acceptance or denial of the applicant.
6.	At this same time, the applicant will also recieve the full Contract of Agreement, and permission to repost the initial biography post in the Dark Triad folder on the FW Boards.
7.	When this repost is accomplished, the applicant will then begin the 45 day trial period discussed in the Contract of Agreement.

NOTE: All applicants and members may contact the Guild Council and request an extension of time. We understand that personal lives come first and take precedence over gaming, role-playing, etc.
New Recruits
Anyone wishing to join our guild must meet the requirements listed below:
1.	Must have filled out and sent in the Application Form (at http://www.pmwdesigns.com/ darktriad/dt-app.html). Application Procedures listed above.
2.	Must post a role-play biography of their character on the DT Guild Forum Boards (at http://www.pmwdesigns.com/cgi-bin/dt_boards/dcboards.cgi) as per instructions sent when application is received.
3.	Must have read the Contract of Agreement and agreed to the terms stated therein by following the directions of “signing” stated within the contract. (Will be sent upon review of application and initial biography post).
4.	Must have at least one member sponsor you for the initial 45-day period. New recruits have 14 days from start of their initial probation to find a sponsor.
5.	Should create an email address for the character name upon ACCEPTANCE after the initial period (Day 46). (This is not mandatory if you have an email you prefer, and do not mind if it is not the same as your character name.)
Should a new recruit fail to fulfill at least the first three requirements listed above, their application for membership will be disapproved.
Members
All members must meet the minimum requirements to remain active members. Those requirements are as follows:
1.	Must earn a minimum of two points per month. You can learn how to earn points in Section VI: Membership Point System.
2.	Should have and maintain a valid email address for guild mailings and rollcalls.
3.	Must respond to a monthly email rollcall that will be sent out at the end of each month.
4.	Must visit the lounge for RolePlay night at least once a month and remain in character for the duration of the visit. RP Night starts at 9:30 p.m. Eastern every Wednesday and Saturday.
5.	May be required to attend a chat room meeting. Time and date to be announced at least 2 weeks prior to scheduling on the calendar. A two day email notice will also be sent out.
Please check the calendar (at http://www.pmwdesigns.com/cgi-bin/guildcal/calendar.pl) each month for more information on meetings.
NOTE: When the Main FW game opens up, all members will be required to attend a scheduled guild outing at least once a month as well.
Amemdment A002: Active/Inactive Status
Active Status: All members must meet the requirements for membership as stated in this charter. Should a member fail to meet the minimum requirements for a period of two months, then the member is placed on inactive status. If a member feels he/she is unable to maintain the minimum standards for membership, they may request placement on inactive status at any time. Please also read the Leave of Absence section.
Inactive Status: Any member on inactive status will remain on the mail string and is only required to answer (reply to) a monthly rollcall email.  Should an inactive member fail to respond to a rollcall email within the alloted time for replies, that member shall be dropped from the guild.  A dropped member must go through the full application process again, if they wish to rejoin the guild as an active member.
To return to active status from inactive status requires a probationary period of no less than 30 days and no more than 45 days. During this time, the member must accomplish all three of the following tasks:
1.	First, inform the Guild Council of their intent to return to active status and establish a start day for the probationary period.
2.	Post (at minimum) two roleplay stories of no less than three paragraphs in the DT (or WST) folder during this period.
3.	Attend at least one roleplay chat with a follow-up RP story about the events that occured while in chat.
Leave of Absence (LOA): Rather than go into an inactive status and having to return to an active state, a member may request an LOA. They are still considered active, but will not be available for a period of time (typically 2-3 weeks at most). If they will be inactive for longer than one month, the member must go to inactive status.

SECTION II: Dress Codes & Uniforms
Since the ForgottenWorld site offers us individuality with icons, as a guild, we should have some sort of uniformity to set us apart from other guilds. The following dress codes and uniform codes are required. NOTE: Names in GREEN are subject to change to a different name.
The Academy (3 Schools) Dress Code
The Temple: All instructors and students of the Temple are required to wear the proper colors: Black, Gray, and Purple. In addition to these three colors, students are required to add white, to set them apart from the instructors. Icon body styles are limited to the “dress/skirt/robe” icon styles (cc and u) on the boards. In game, there is more variety, and female icons are not limited to just dresses.
School of Arcane Arts: All instructors and students of the School of Arcane Arts are required to wear the School's colors: Black, Gray, and Blue. In addition to these colors, students are required to add white, to set them apart from the instructors. Icon body styles are limited to any icon that has a weapon that a mage can use. I.e.: dagger, staff, wand, no weapons, etc.
Warrior's Arena: All instructors and students of the Warrior's Arena are required to wear the Arena's colors: Black, Gray, and Red. In addition to these colors, students are required to add white, to set them apart from the instructors. Icon body styles can be any icon style EXCEPT the “dress/skirt/robe” icons.
Upon completion of the initial 45 day period, all new members may choose new ‘uniforms’ (change icon styles and colors) as long as the place they are going to has no uniform of their own. Note: the variety of colors are endless in the main game, but the board icons are still limited in choice. Below are listed those few places that have a dress code or uniform:
Other Established Dress Codes
The City Watch:  Those that enter the City Watch must wear the uniform. Colors: Black, Dark Gray, and Tan (or brown). The tunic (or shirt) is to be tan, black, and dark gray, the pants are either plain black, or dark gray and black. They are also limited to the icon body styles as follows: Any of the sword or spear icons. Weapon/shield colors will be black and dark gray.
The Watchful Spider Tavern:  Those in the employ of the Watchful Spider must wear the tavern colors-- Black, Dark Gray, Red, and Yellow --in any combination of those colors. No weapons will be visible (icon style a).
The Spider's Lair Inn:  Those in the employ of the Spider's Lair must wear the inn's colors-- Black, Tan (or brown), and Red--in any combination of those colors. No weapons will be visible (weaponless icon styles).
Houses: Each House* will have its own colors, but it is up to the first PC that enters the house to be creative and come up with these colors and icon options for that house. As these are created, they will be added to this section (Dress Codes).
*NOTE: House refers to any clan or family within the city.

SECTION III: Officer Positions & Duties
Positions
All Officer positions and duties listed in this section are OOC to handle normal guild business. All officers and members of the Guild Council must meet the member’s minimum requirements as stated in SECTION I.
Guild Master (GM): The leader of the guild. Duties are to manage and maintain order within the guild for any OOC conflicts or problems that might occur. The GM acts as the go-between for the guild and the FW Staff. Also, the GM should be present at all guild meetings to act as Chairman during the meeting. Should the GM be unable to attend, the GM must notify the Guild Council so that a temporary Chairman may be selected.
Applications Officer (AO/AGM): Second-in-command, also known as the Assistant Guild Master (AGM) This is the only appointed position. See Nominations & Voting. The AO/AGM handles all requests to join the guild. It will be the AO/AGM’s responsibility to make sure each new applicant meets the requirements stated in SECTION I. It is also at the AO/AGM’s duty to submit the information on the new applicant to the GC for acceptance or denial of the petition to join.
The duties of the AO/AGM also include covering for the GM in case of an emergency, act as go-between for the guild and the FW Staff, and to attend any scheduled guild meetings. The AO/AGM is responsible for handling all disciplinary actions that may occur.
Guild Council (GC): The Guild Council is comprised of three members plus the GM and AO, for a total of five seats. The GC will handle all guild business requiring a vote. One of the three Councilors will be required to take notes at any scheduled meetings. This duty may be rotated among the three seats. The GC has the final word on any decisions, actions, or discussions brought before them for a vote.
The GC is a voted upon membership. No one other than the AO/AGM is appointed to the GC.

Nominations and Voting
Each Officer Position (except the AO/AGM’s) consists of a two-year term, after which time new officers may be nominated and voted in to the positions listed above. Guild Members are allowed to vote in all new officers or may vote to keep existing officers. A term of office for each position will be staggered to avoid confusion during change of leadership. The term of office for each position is listed below:
GM Position: The term of office for the GM position will start on the 15th of June, and last for two years, ending on the 1st of June.  Nominations for this position will be requested during the first week in May and all nominations must be in by the 10th of May. If there are two or more nominations, all members have until May 31st to get their votes in to the Guild Council via email. This gives the new GM a two-week transition period.
AO/AGM Position: This position is the only appointed position for Guild Officers. The current GM appoints the AO/AGM when the GM takes the office, but the GM’s choice must also have the support of the GC. A new GM may elect to keep the same AO/AGM (who already has the support of the GC), or appoint a new AO/AGM. Should the current AO/AGM leave office for any reason, the GM may appoint a new AO/AGM. 
Guild Council Positions: There are three slots that should always be filled on the GC and every year, two of these slots will be open for nominations so that the GC will always have at least one seat filled with an experienced member. The term of office for the Guild Council Positions will start on the 15th February, and last for two years, ending on the 1st of January. Nominations for two of these positions will be requested during the first week in January and all nominations must be in by the 10th of January. If there are three or more nominations, all members have until January 31st to get their votes in to the GM and AGM via email. This gives the new GC Officers a two-week transition period.
Any officer may step down at any time before their term is up. Should this occur, the officer must inform the GC of their intent and allow 30 days, from this request to leave office, to find a new member to fill the position (exception: the AO/AGM).  Nominations for a new officer must be turned in to the GC within ten days of this announcement. If there are two or more nominations, all members have 20 days from this point to get their votes in to the GC via email. (Note: See description of AO/AGM above).
In case of an emergency or disappearance, the GC may appoint a temporary officer until nominations and voting are completed.

SECTION IV: Discipline
All recruits and guild members are expected to be mature enough to know and abide by the community standards of appropriate behavior. In addition to community standards, all recruits and guild members are expected to know and abide by the Guild Standards listed below:
1.	OOC Harassment: Under NO circumstances will a guild member slander, libel, harass, or humiliate another player. Such behavior, if reported, will be investigated. If the investigation reveals the accusation as false, the issue will be dropped. If, however, it is determined that such behavior is happening, then the Guild Council will take appropriate action. Such action may be in the form of a warning, or in expulsion from the guild. See Reports & Investigations.
Harassment is defined by the dictionary as follows: Any action from the first party towards the second party that continues, even after the second party has requested the first party to stop, is considered harassment.
Remember, OOC personal attacks are not tolerated by this guild. Do not continue with any role-play, or in-character actions, if the person(s) involved becomes upset and asks you to stop. If you are unsure, ASK. It is a simple matter to type, “OOC: are you really upset? Or are you OK?”
2.	OOC Excessive Vulgarity: There is no need for anyone to use excessive vulgarity on the boards, in chat, in FFA Web Game, or FW Main Game. If such behavior is reported, the incident(s) will be investigated. If it is determined that such reports were false, the issue will be dropped. If, however it is determined that such behavior is occurring, then appropriate action will be taken. Such action may be in the form of a warning, or lead to expulsion from the guild. See Reports & Investigations.

Reports & Investigations
Any report of a violation of the community standards or the Guild Standards listed above, will result in an investigation. The allegations will be brought before the Guild Council who will then appoint the AO/AGM to handle it. Should the allegations concern one of the Guild Officers, the officer in question is to be placed on suspension until the investigation is complete. If the allegations are true, the AO/AGM will inform the GC of all findings. The AO/AGM has full authority to administer disciplinary action. If the member under investigation is the AO/AGM, the AO/AGM will be suspended from this position and another member of the GC will be appointed to handle the situation. If the allegations are false, the AO/AGM will be reinstated immediately and the issue will be dropped.
Outline of the system as follows:
1.	Violation report sent to one of the Guild Officers.
a.	A Report of Violation is brought before the GC.
b.	The GC looks over the report and decides if further investigation is required. If no further investigation is required, the report is given to the AO/AGM who will save the file, and no further action will be taken.
c.	If further investigation is required, the report is given to the AO/AGM who will then send an email to the accused member that the member is under investigation and why. Then the AO/AGM will begin a formal investigation into the charges brought before the GC.
2.	The AO/AGM will investigate the allegation(s) and turn in the findings to the GC with a recommendation of what action should be taken (if any).
3.	Once a decision is reached as to action required, the AO/AGM will then handle any disciplinary action towards the violator. If it is determined no violation occurred, the report is filed, the member is sent an email informing him or her of the findings, and no further action will be taken.
Please note: If any officer in the guild is found guilty of such charges, they will be removed from their position and a new officer will be voted in by a majority vote from all members of the guild. Should the officer in question be the AO/AGM, one of the Guild Council members will be appointed to act as temporary AO/AGM until a new AO/AGM can be appointed. See Nominations and Voting. 

Disciplinary Actions:
Warnings:
For a first offense, no direct action will be taken against a member without a warning emailed to the violator. The warning will indicate what violations were observed, and will request a response from the violator. If the violation is a repeat offense, further disciplinary action may be taken.
Probations:
If a warning has been previously issued to a member for an offense and the offense is either repeated or the warning not responded to in a timely fashion, a short probationary period may be instated. During this period the character under probation will be considered suspended from the guild and cannot earn points until the probation is over.
Suspensions:
A member is considered suspended if 1) she or he is a Guild Officer under investigation, or 2) she or he is charged with a repeat of previous charges. An email of why the suspension is in effect will be sent to the member. While suspended, the member cannot hold an officer’s position or earn any points. The suspended member is still required to post (or enter game for guild outings). Should an investigation reveal that the allegations were false, the officer will be reinstated and any posts or outings attended by the suspended member are tallied up, and those points will be awarded.
Expulsions:
In the event that both a Warning and Probation have been previously issued for an offense, the offense has been repeated. An expulsion from the guild may be instated by the AO/AGM. If a character is expelled, they will be required to fulfill their agreement, as per the contract signed when applying for membership, by deleting the character name.
NOTE: Once a player has been expelled from the guild, they cannot reapply for membership under any circumstances.

SECTION V: Expected Behavior (IC/OOC)
OOC: All members are expected to comply with any Community Standards that are in effect. (At this time, there are no posted standards and any unwritten policies that may be in effect are not strictly enforced.) Use patience, common sense, and diplomacy when dealing with anyone not in the guild. If you are angered over something, consider time as extremely beneficial. Do not post or email someone in anger. Give yourself time to cool down a bit and think things through. If there is still a problem, your post or email will be just that much more effective with a clear head.  Also remember that any such email can be used as evidence against you should someone think you’re harassing them (see Section IV: Discipline).  All members should also remember that although you may know certain people are “of age”; there are still minors in access to the boards.
IC: All members are expected to role-play their character on the boards and in chats unless specifically stated to be OOC.  Role-play should be fun and interactive for everyone, yet should still comply with any Community Standards that are in effect.  Whenever in character, please try to remain so… nothing shows the true colors of a guild as their lack of being able to remain in character.  The best can adapt to role-play without resorting to OOC comments, and we strive to be the best.  
What applies to OOC and IC behavior is obvious, and doesn’t need to be restated here.  Use common sense when posting, be a darkelf/troll/demon/ogre/etc., but remember that you need to use tact and subtlety when posting.
Guild Policies on other Guilds: 
OOC: We should keep any relationships between other guilds open to communication. If an RP involves another guild, we should also try to research the guild before posting anything. For example: learn more about what type of character they generally run (elves? demons? dwarves?), where their RP gathering place is (out in the woods? in Hell?
in Bastille?), and what it is (a castle? a cave? a house?). That keeps continuity flowing, impresses the other guild, and also improves our image overall. Unguilded players should be observed to see if they might fit in with our guild at some point in time.  In other words, try not to make enemies… let them make enemies of us.
IC: Unguilded players are fair game to most, some are useful, some might be useful, and others should probably be killed on sight.  We should publicly scorn those of good aligned guilds... find ways to subvert the good too, not just sacrifice or kill them. The best paladin is not always a dead one.  Lloth loves having paladins turned to her cause, it hurts the god of the paladin and feeds "Her" vanity.
IN GENERAL: Remember, dark elves plot and scheme.  One moment they might be an ally, the next that same darkelf might be sticking a knife in your back.  The same holds true for evil aligned guilds to some extent.  They are potential allies and may be considered potential 'buffers' in a large-scale war (i.e.: cannon fodder). Generally though, we should consider evil aligned guilds to be trade possibilities as well as potential allies. 
So as a guild we try to have some sort of honor code (i.e.: we won't double-cross an ally unless of course that ally turns around and double-crosses us).
Neutral guilds should be looked on with scorn, but useful as tools if you can sway them to side with you for a time. 
Specific Guilds: First and foremost, if you encounter someone who 'appears' to be dahkrin, try to find out what guild (if any) they belong to. Then worry about our guild's policy towards such a player.
BDA (Bregan D`Aerth): Generally the majority of BDA members are excellent role-players. BDA typically consists of a band of houseless rogues that group together to form an assassin/theives guild. That is what they are in the TSR books... and to some degree that is how BDA considers itself. They are a PvP guild first and foremost... then RP. They do not like to take orders from outsiders. As a guild we should know who their members are. Some will be allies, and some will be enemies.  The majority of BDA members also 'look down' on any male that willingly puts himself as second to females.
Phor Oloth: This guild consists of a small group of dark elves who have been living on the surface for generations (centuries in fact). According to their GM, their males are larger and stronger than females. And their males are in power, not their females. If you can convert a PC from this guild to our guild... more power to you. At the moment, this guild is going through its own roleplayed power struggle.
Temple of Lloth: They are not truly a presence on the boards or in Forgotten World yet, and the guild has no policy toward them at this time. 
Spirit Lurkers: I consider most of the Lurkers to be allies and useful information sources. Would be a good idea to learn the names of the SL members, and, if possible, involve them in various role-play plots.
Other Guilds:  These will be handled as they pop up and are investigated.

SECTION VI-a: Advancement & Points System
Every guild should have a way for members to advance upward in the ranks that is seperate from roleplay. Please do not confuse this advancement with the IC positions, titles, and ranks that are mentioned in the Structure & Guidelines document. This section explains how a guild member can advance in status within the OOC workings of the guild. The point system used for advancement, and what that means for a member’s status, is shown below. Each member will use the correct Guild Title for the surname on the boards. They may use whatever IC rank, title, or surname they wish for the signature box of their character.
Points	OOC Guild Rank	
0-14	Student/Acolyte (f)/Apprentice (m)/New Recruit	
15-34	Shield (of the 6th Circle)	
35-54	Dagger (of the 5th Circle)	
55-124	Arrow (of the 4th Circle)	
125-199	Spear (of the 3rd Circle)	
200-279	Blade (of the 2nd Circle)	
280+	Mistress/Master (of the 1st Circle)	

Please note the ranks below are in addition to Guild Rank for level	
Points Required	Officer Rank	Description/Misc. Info	
250+	Guild Master (female)	Grand Matriarch	
250+	Guild Master (male)	Grand Master	
150+	Applications Officer (AO/AGM)	First Commander	
50+	Guild Council Member (GCM)	First Council Seat (Second/Third)	

The starting points of your character are based on two things:
1.	Level of Character: First, using TSR's Advanced Dungeons & Dragons guidelines, the player character (PC) is evaluated to determine approximately what level and class the PC would be if translated to paper (as if you were bringing in a character to play AD&D pen & paper game instead of rolling a brand new level 1 character).  Keep in mind that the Guild Council (GC) is also considered to be the Dungeon Master (DM) for this hypothetical game, and will not allow certain things that may unbalance the play (i.e.: too powerful a character, too many powerful items, etc). The level will determine starting points. Please refer to Table 6-b, Points & Level Equivelants (shown on page 15).
2.	Previous Posts: Second, the GC evaluates any previous posts made with the PC on the boards to see if the first assessment is valid or if changes (level up or down) are required. If there are no posts to back up the PC’s claim of advanced levels, we will work with the new recruit to determine if there are any past stories, posts, etc that may be used as references.
NOTE: If you cannot provide any references in the form of past stories or posts for your character, the GC will start your character with less points.

Each set of points required indicates a change in guild ranking. So a brand new character just starting out in life would be an apprentice (levels 0-2/0-14 points). Within the first couple of posts, this brand new character can advance to the 6th Circle, or Shield rank.  They remain a Shield until they have earned 15 points (i.e.: approx. level six). Each of the positions are explained below:
Student/Acolyte (f)/Apprentice (m)/New Recruit: The lowest position in guild. Characters that are in the process of joining the guild are in this group. Even veteran names start out in this position until such time as their initial application process is completed and their starting points have been determined.
Shield: The second position a member is promoted to. Indicates that they have passed through the initial application process and are now full members. In the future, we hope to do something special for each promotion. Such awards will be added in to the charter at that time. At the present time, we can only offer congratulations.
Dagger: Third promotion. Shows a member is active and participating in various guild activities.  Any member who is a Dagger may act as a mentor to newer members. A Dagger with 50 or more points is eligible for a council seat.
Arrow: Fourth promotion generally indicates a dedicated member who has been with the guild for several months (If not years). Upon gaining this status, the member will have a promotion ceremony (at a time convenient to the member) and will be presented with several awards (when available). Arrows can sponsor new members to the guild and are eligible for a council seat.
Spear: Fifth promotion indicates a veteran member who has invested time and effort in the guild. Such members have earned the Spear title and will be given a grand promotion ceremony (at a time convenient to the member). Spears with 150 points or more are eligible for any Guild Officer position (only AO/AGM position at this time).
Blade: Second only to the top status of Master/Mistress, a truly committed member who has earned the title. Blades will receive the Blade emblem, plus several gifts (when available). They will also have a grand promotion ceremony at a time convenient to the new Blade. Blades with 250 or more points are eligible to promote and lead in game quests, PvP events, etc. They are also eligible to be elected into the GM position.
Mistress/Master: Top position in the guild. Any member who has made it this far has earned the title. Such members are the elite of the guild. When a member is eligible to enter the ranks of the Masters and Mistresses, the Guild Council first must review them. This is the only position that requires such steps before promotion. Activity, both posting and game, is a priority. Those that are promoted to this rank are eligible for the IC Council of the Academy allowing them to add Councilor to their titles/accomplishments. Such members are also eligible to advise and assist the Guild Council in matters pertaining to other guilds, in character role-plays, gaming events, etc. NOTE: Keep in mind this does NOT mean they vote on guild policy or OOC matters involving guild policy.
Those who are promoted to the rank of Mistress/Master will receive their own badge/emblem during a promotion ceremony. They will also be presented with several other awards, including at least one “special” item for gaming purposes (when available).

SECTION VI-b: Points System
Initial Level Assessment	Point Range	Initial Level Assessment	Point Range	
0	0-4	16	125-139	
1	5-9	17	140-154	
2	10-14	18	155-169	
3	15-19	19	170-184	
4	20-24	20	185-199	
5	25-29	21	200-214	
6	30-34	22	215-229	
7	35-39	23	230-244	
8	40-44	24	245-259	
9	45-49	25	260-279	
10	50-59	26	280-299	
11	60-69	27	300-319	
12	70-79	28	320-339	
13	80-89	29	340-359	
14	90-109	30	360+	
15	110-124			
Table 6-b, Points and Level Equivelants
The MINIMUM Earned Points a member is required to have EACH MONTH: Two (2)
The MAXIMUM Earned Points a member is allowed EACH MONTH: Ten (10)
Additional points (called Accumulated Points) are carried forward into the next month and can be used to cover a member during periods of time where they are unable to earn the two points minimum.
NOTE: Accumulated points must go over ten to carry over into the next month.
Example: member earns 15 points for one month. 10 go towards that month's point increase, 5 are carried over into the next month. Member then earns only 3 points the next month. Member now has 8 points total (5 accumulated, 3 newly earned) for the new month, and is back to zero earned points for the month after.
Minimum Standards for Earned Points:
*	RP Posts should be at least two full paragraphs in length. 
*	The main character (YOU) must always remain IN CHARACTER throughout the post. BS posts do not count.
*	The post must have continuity.
Example: Someone locks the front doors of the Watchful Spider Tavern. Can your character just walk in then? 
NO, your character cannot. The door is locked. This is continuity. 
*	Do not step on someone else's roleplay. If you follow these guidelines, you should avoid having this problem at all. 
*	Must follow roleplay etiquette if another player name is involved.
1.	If you act or take action involving another player, give them a chance to react in a reply post.
2.	Allow at minimum 2 full days for the other player to reply. It might also be wise to send them an email in case they do not check for new posts every day.
3.	Never maim or kill another PC without their express permission (this falls under rule number one).
4.	Never, never, NEVER write another PC's words or actions without their express permission. (This also falls under rule number one).
Use common sense and roleplay etiquette when using an established NPC. If the NPC is one you are creating for your story, you have free reign to use the NPC anyway you wish. If the NPC is an established one that someone else created, follow the same guidelines as listed above for another PC. 
Points are earned as follows:
•	ONE point for a roleplay post of two full paragraphs, that follows the above guidelines.
•	ONE point for attending a live roleplay night in the FW Chat room. (3 points if you write an RP post followup).
•	TWO points for a roleplay post that has three or more paragraphs and follows the guidelines.
•	THREE points can be earned if your post is over five paragraphs.
•	FIVE points can be earned if your post is six or more paragraphs, and actually gets others involved in a roleplay.
NOTE: If you are currently part of the alpha team, helping to test the game, let the GC know and we can work out a few more ways to earn points by participating in the testing.
Also, more ways to earn points will be added as the game opens up, for questing and other in-game activities.
Monthly Earned Points Requirements:
All members are required to earn Points each month to remain Active members. Points can be earned by posting, attending RP Night in the Chat lounge, or activity in the FW Game (when it opens). Again:
•	MINIMUM Earned Points (per month) required: 2 (2). 
•	MAXIMUM Earned Points (per month) allowed: ten (10). 
Points go towards determining the level and ranking of a member.  The equivelant level for a member's character can help when percentages or other die rolls are needed, and to enhance the roleplay.